Spellbound

Characters can now cast spells in battle!

In order to get spell casting to work, I had to lay the groundwork with a few lower level systems:

It all essentially looks like this:

Baby Bunny Burns Big Badguys

And in practice, it looks like this!

Since the effects are stored decoupled from the spells, I’ve also got AnimationEffects associated with items, so using different kinds of items will also trigger similar animations and sounds.

I’m really looking forward to making some cool spells and effects. On the docket for the foreseeable future, I’m going to be working on:

  • Targeting improvement
  • Spells that target multiple enemies or allies
  • Spells that add status effects or attribute enhancing effects

Leave a comment