Back in 2022, I wrote a game that got way out of hand called Planets. It was fun, but the scope just blew up and I was not disciplined with it. I decided to take the same concept and port it to Unity in “3D”. That is, the game is still played on a two-dimensional plane, but with 3D assets and effects.
I wrote a design document during my week off from work, which you can find here. I also managed to get the thing up and running with some basic logic for entering and leaving a star system. You can watch the repo here.
Stay tuned for more Planets 3D developments.
